Basic Block And Flow Graph In Compiler Design
Basic Blocks and Flow Graphs in Compiler Design Basic Blocks and Flow Graphs In this section, we are going to learn how to work with basic block and flow graphs in compiler design. Basic Block The basic block is a set of statements. The basic blocks do not have any in and out branches except entry and exit.
For the set of basic blocks, a flow graph shows the flow of control information. A control flow graph is used to depict how the program control is being parsed among the blocks. Compiler Design is an important component of compiler construction. It involves many different tasks, such as analyzing the source code and producing an
Learn what basic blocks are and how to partition a sequence of three-address codes into them. See examples, algorithms, transformations and flow graphs for basic blocks in compiler design.
Learn how to divide intermediate code into basic blocks and organize them as a control flow graph. See examples of basic blocks, flow graphs, and loops in different IRs.
Learn how to partition intermediate code into basic blocks and construct flow graphs for code generation. See examples, algorithms, and exercises on basic blocks, next-use information, and loops.
Flow Graphs Flow graph is a directed graph containing the flow-of-control information for the set of basic blocks making up a program. The nodes of the flow graph are basic blocks. It has a distinguished initial node. E.g. Flow graph for the vector dot product is given as follows Fig. 4.2 Flow graph for program
In a control-flow graph, each node corresponds to a basic block, which is a linear sequence of code that has only one entry point and one exit point, without any jumps or branches occurring inside the block. Basic blocks begin at jump targets and conclude with jumps or branch instructions. Directed edges are used to depict jumps in the control
Learn how to partition a sequence of three-address instructions into basic blocks, which are straight line code sequences with no branches except at the entry and exit. See examples, rules, and algorithms for finding basic blocks and live variables.
Learn the definition, characteristics and examples of basic blocks and flow graphs in compiler design. See how to partition intermediate code into basic blocks and draw flow graphs with directed edges.
Learn how to construct basic blocks and flow graphs from three-address code and optimize them using structure-preserving and algebraic transformations. See examples, definitions and algorithms for common sub-expression elimination and dead-code elimination.