Blender Equilateral Triangle Grid

I've been dying for an equilateral triangle grid mesh within geometry nodes for a while now! I was attempting to make an equilateral triangle grid that can be controlled by the input parameters length of a leg float number of triangles in a row integer number of rows within the grid integer. Obviously, I failed. Can someone help fix my node tree by incorporating these parameters or

This video whows you how to make a triangular grid in blender's node editor.It gives you the distance to the edges and an index for each triangle. For more i

8 I need to subdivide a mesh of equilateral triangles so that each triangle gets subdivided into four new equilateral triangles. I want to use Geometry Nodes because I want to set the subdivision level interactively by entering the level in an input field.

4 If you are trying to make an equilateral triangle prism you can first make an equilateral triangle from a square plane. Here's one way to do it Add Mesh gt Plane. Subdivide plane twice so it's cut into 16 squares. Select vertices and press F to make new edges see picture. Extrude the edges into prism and delete the remaining vertices.

Comes down to personal preference and workflow. If you want to make an equilateral triangle then create a circle mesh and inside of the tool panel there will be adjustable properties with the top-most property being Vertex Count, set this to 3.

I am relatively new to blender and I want to make a triangle shaped plane in blender. Not a pyramid, just a plane shaped like a triangle. Thanks in advance

I am looking for a numerically stable way to create an equilateral triangle mesh. My current approach is to generate the x coordinates of the vertices as i 1stepsize for even rows and stepsize2 i 1stepsize for odd rows. For the y coordinate I use j stepsize sqrt3.04.0, where sqrt3.04.0 is the height of an equilaterial triangle with edge length 1. Then I connect the grid

Hello, I'm looking to create a grid of equilateral triangles without any gaps between them using Geometry Nodes in Blender. I want these triangles to be instances so that I can animate them later on.

I created the material shown in the picture, following this tutorial 7 MNE 14 Triangular grid - YouTube However, I need a procedural distance between the triangles. Similar to this image My goal is to be able to create a material that lets me control the color and thickness of the quotgapsquot. Here is the file Frage_Blenderartists.blend 1021.5 KB Thank you all!

I am making some equilateral trianglehex grid tiles in this style In order to help with creating the girds, I had to make creative use of vertex snapping to assemble tessellated hexagon mesh, and write a script to bisect the faces to create an additional equilateral triangle grid. This works well enough for the moment, but I would really like to make a plugin which replaces the normal 3D