First Computer Graphics
Alexander Douglas was a Cambridge University PhD candidate when he designed one of the earliest computer games, a version of Tic-Tac-Toe known in Britain as 'Naughts and Crosses', called OXO.Played on Cambridge's EDSAC computer, OXO allowed a player to choose to start or to allow the machine to make the first move. Using a rotary telephone dial to enter their moves, the EDSAC would display
In the early 1990s, the first computer graphic TV series - La Vie Des Betes was released in France. In 1995, Pixar released its first serious commercial animated film - Toy Story, which was a huge success, both commercially and in the field of computer graphics too. In the same decade, many 3D games like racing games, first-person shooter
Photo Computer graphics, early 1980s style! Arcade games like Space Invaders were how most 40- and 50-something computer geeks first experienced computer graphics. At that time, even good computer screens could display only about 64,000 pixelshence the relatively crudely drawn, pixelated graphics.
Principles of Interactive Computer Graphics Newman and Sproull first comprehensive graphics textbook is published 1974. Motion Pictures Product Group formed at III by John Whitney, Jr. and Gary Demos Alex Schure opens CGL at NYIT, with Ed Catmull as Director Barnhill and Riesenfeld introduce the name quotComputer-Aided Geometric Design
The first ever Academy of Motion Picture Arts and Sciences award recognition for computer graphics achievement John Whitney Jr. and Gary Demos of Digital Productions receive The Scientific and Engineering Award was for the practical simulation of motion picture photography by means of computer generated images 1984.
Sutherland was already famous in computer graphics circles, having created Sketchpad, the first computer-aided design program, for his Ph.D. thesis in 1963 at MIT.
These first graphics made way back in the early 1950s were produced on computers, and show the promise of this technology, showcasing Spirograph-like forms that were cutting-edge back in this era. Below are some of the most impressive explorations of early computer graphics, shown chronologically, showcasing the way these graphics evolved and
In the 1960s, computer graphics began to take shape with the advent of vector graphics. Ivan Sutherland's Sketchpad, developed in 1963, was one of the first computer-based drawing systems. This pioneering work allowed users to draw simple shapes on a screen using a light pen, laying the groundwork for more complex systems to come5.
Graphics were used with computer hardware before the first graphic card was invented. The first computer graphic to be used on a computer was in the 1940s, when the Whirlwind I was developed for the U.S. Navy at the Massachusetts Institute of Technology. The Whirlwind was a flight simulator that could locate objects.
It was the first consumer computer graphics product. David C. Evans was director of engineering at Bendix Corporation's computer division from 1953 to 1962, after which he worked for the next five years as a visiting professor at Berkeley. There he continued his interest in computers and how they interfaced with people.