Hard Surface Weapon

Before Freelancer Hard Surface and Prop Artist Mauricio Llano was working for Ryzin Art and Dekogon Studios, he was a 3D Game Artist looking to polish his skills on single assets. So when he took on his first hard surface item, a XDM 9mm 4.5, he wrote an insightful breakdown including tips and common mistakes during every step of the process

Hard surface modeling is the technique of 3D modeling used for creating objects with hard and static surfaces, like weapons, vehicles, machines, and other inanimate assets. This technique, which emphasizes precise geometry and attention to detail, has become increasingly popular in the world of computer graphics.

This course was designed to teach hard surface modelling techniques and basic understanding of what goes into modelling a firearm accurately and very easily! Though this is a weapon modelling course, the techniques shown in this course will help in a lot of other aspects of hard surface design and modelling.

In this blender tutorial I have done blender hard surface modeling and created hard surface asset. This blender 3d modeling tutorial will help you to improve

Learn how to sculpt Hard Surface models using ZBrush, Blender, Maya, 3D Coat and other 3d Programs. Trending. Best Selling. Special Offers Sale. Top Rated. Free. Ultimate Weapon Tutorial for Portfolio in Tutorials. 5.0 based on 11 ratings, 6 reviews. by LaurentiuN. USD 79.99 View. Everything I learnt about Environment Art - Part 1

This course will cover a fun and creative way to learn hard surface modeling in Blender by creating two beautiful SciFi weapons from scratch. You will learn how to block out the model, detail it, use hard-surface techniques for clean composition, and apply materials to give it a beautiful final render, all done completely within Blender.

Hard surface is all smoke and mirrors, but even then, you should make sure that your hard surface model creates an illusion of functionality. Realism While you may be designing a fictional weapon, it's important to ensure that your design is realistic. That applies even if you are going for a scifi design.

Alexandru Voinea is a Senior Hard Surface Weapon Artist with over 8 years of game-industry experience. Having worked on multiple AAA titles such as quotTom Clancy's Ghost Recon Breakpointquot, quotCall of Duty Modern Warfare Remasteredquot and quotMafia IIIquot, he is currently part of Reikon Games, where he helps oversee the Weapon Assets Department.

This tutorial is the perfect guide for anyone seeking to learn the ins and outs of weapon high poly hard surface modeling designs, including texturing, referencing, UV mapping, and more. It will help you to gain a basic understanding of the techniques required to produce proper scale models. By following this tutorial, you will be able to

IntroductionThis course will showcase how to model an LWRC SMG45 Sub-machine gun in Blender 3D. You will learn how to block in and refine basic shapes to become a very good looking weapon from scratch! In the course, the addons Boxcutter and Hard Ops are used but it is 100 not required to have in order to follow along with the course! After the modelling phase in Blender, You will be shown