Raspberry Pi Scratch Boat Race Instrushons

Boat Race Introduction You are going to learn how to make a game, in which you'll use the mouse to navigate a boat to a desert island. Step 1 Planning your game Activity Checklist Start a new Scratch project, and delete the cat sprite so that your project is empty. Click on your stage backdrop and plan out your level. You should add

Open the starter project at rpf.ioboat-race-starter-on. If you have a Scratch account you can make a copy by clicking Remix. The project includes a boat sprite, and a race course backdrop with Published by Raspberry Pi Foundation under a Creative Commons license. View project amp license on GitHub. Accessibility.

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This document provides instructions for creating a boat racing game in Scratch. The player controls a boat sprite using the mouse to navigate around obstacles on the stage and reach an island within a time limit. The instructions cover adding code to move the boat, detect collisions, add a timer, obstacles, boosters and multiple levels. Completing this project teaches skills like operator

What you will make. Make a boat racing game! Use the mouse to navigate a boat to an island without bumping into obstacles.

Scratch project lesson credit to Raspberry Pi Foundation for instructions and resources to build the Boat Race game. In this project, you are going to lear

Boat race Create a boat-racing game in which you have to avoid obstacles Step 1 Introduction In this resource, you are going to learn how to make a racing game. The player uses the mouse to navigate a boat to an island without bumping into obstacles. What you will make What you will need Hardware A computer capable of running Scratch 3 Software

If you need to download and install the Scratch offline editor, you can find it at rpf.ioscratchoff .httpL rpf.ioscratchoff Open the starter project. Online open the online starter project at rpf.ioboat-race-starter-on Boat race _ Raspberry Pi Projects.pdf Author

The materials in the program are made available by the Raspberry Pi organization. The program uses Scratch 3. Use of the materials in this program is licensed under the Creative Commons Attribution-Share Alike 4.0 International Public License. You shall use the materials in compliance with the License. A copy of the License is available here.

In this resource, you are going to learn how to make a racing game. The player uses the mouse to navigate a boat to an island without bumping into obstacles. A computer capable of running Scratch 3 How to use conditional selection to create branches in programs How to use a variable to keep track of time How to use infinite loops in a program