Video Game Research Lab Map Layout
Now the best way to map any video game level or stage is to remember that all game stages take place in a big box. So all you have to do is scan that box back and fourth until you get everything. You can scan in any direction you like but for this stage lets go top down, left right. That means before we start we need to be in the top left corner.
World-building, the process of developing both the narrative and physical world of a game, plays a vital role in the game's experience. Critically-acclaimed independent and AAA video games are praised for strong world-building, with game maps that masterfully intertwine with and elevate the narrative, captivating players and leaving a lasting impression. However, designing game maps that
Virtual reality games are designed so that the player uses controllers to navigate in the virtual environment. However, navigation through locomotion is considered one of the universal tasks performed in real and virtual environments 1.Moreover, sensorimotor actions are essential factors in providing a compelling experience for virtual reality users 2, just as the mismatching between the
However, in scientific research, cartography in video games is discussed in many aspects, such as cognitive cartography, performative cartography, map symbols, spatial knowledge or map design. The authors want to highlight scientific research on cartography in video games, and at the same time show the possibilities of research directions in
The present research analyzes affordances for map development, modification, andor annotation in existing video games, which are a part of the subset of game map interfaces that we call game cartography interfaces. When users can actively engage in cartography to develop, modify, andor annotate maps, the range of capabilities expands to
d RL in Modern Video Games The popularity of games in AI research is largely attributed to their usefulness in the development and benchmarking of Reinforcement Learning RL algorithms 17-20. On the other hand, RL can also be used as a design tool for modern games, especially for accessing and testing games. Iskander et al. 21
N2 - Maps in video games have grown into complex interactive systems alongside video games themselves. What map systems have done and currently do have not been cataloged or evaluated. We trace the history of game map interfaces from their paper-based inspiration to their current smart phone-like appearance.
The lab has a long history of critically engaged work that bridges between game design and research. Rather than simply focusing on reproducing the current state of gaming, we use innovative methods and deep qualitative research to explore the possibilities of play. Rooted in social science research and action-based interventions, our current
Most video games are spatial in nature, i.e., they present a number of phenomena related to each other by coherent spaces 123. Game developers often provide in-game maps that help players
In this work, we approach this problem by introducing an extra layer of plot facility layout design that is independent of the underlying map generation method in a world-building pipeline. Concretely, we define plot facility layout tasks as the tasks of assigning concrete locations on a game map to abstract locations mentioned in a given